His face remains pale and his limbs remain black. As the Nightmare King, Grimm's body turns entirely red, with his cloak having a maroon color. His face is pale with red eyes, and underneath his cloak, his body is scaled and red. In his regular appearance, Grimm is a slender dark being covered by a multicolored cloak, with a gray exterior and a red interior. The Grimm statue reads: "Travelling god of the troupe", while the Nightmare King version reads: "God of nightmares". Once the player either defeats Nightmare King Grimm in Dirtmouth, banishes the Grimm Troupe, or encounters Nightmare King Grimm in the Pantheon of Hallownest, the player can Dreamnail the statue to fight Nightmare King Grimm. Otherwise defeating him in the base game will make the statue materialize in a bright light, allowing him to be fought again. If the player has not defeated him yet, the statue will not show and an empty stand will read: "I await the lighting of the lantern". Nightmare King Grimm is fought in the Pantheon of Hallownest as the antepenultimate boss, regardless of whether or not he was defeated in Dirtmouth or if the Troupe was banished.Ī statue of Grimm is found in the second floor in the Hall of Gods. In Godmaster, Grimm is fought in the Pantheon of the Sage as the fifth boss, and later in the Pantheon of Hallownest as the twenty-fifth boss. The Nightmare Lantern is the anchor through which the Grimm Troupe can manifest in the waking world, and destroying this anchor banishes the Troupe back to the nightmare realm. However, talking with Brumm in the Deepnest before collecting all three flames and following him to Howling Cliffs to quench the flame of the Nightmare Lantern will cancel the Ritual and banish the Troupe. Defeating Grimm causes the Grimm Troupe to vanish, although Divine will stay behind and upgrade the fragile charms. Defeating him there will transfer the Nightmare's Heart from Grimm to the Grimmchild, granting the Knight the fourth and final form of the Grimmchild. Dream Nailing him takes the Knight to Grimm's dream in the nightmare realm, where they must fight against Nightmare King Grimm to complete the performance and finish the Ritual. He awards them with a charm notch and returns the Grimmchild, now in its third form, and encourages the Knight to seek out the last three flames so the Ritual could begin.įollowing Grimm's boss fight, the player is given two options to complete Grimm's quest: the first is to collect the remaining three flames and return to Grimm, who now sleeps in the back room of his tent. After being defeated, Grimm congrats the Knight and mentions how they have the potential in prolonging the Nightmare Heart. Following the next three flames, Grimm leads the Grimmchild into his body and challenges the Knight in a duel. He then sends the Knight out to find three more flames to further grow the Grimmchild so he can begin the performance. He gives the Knight the Grimmchild charm, and encourages them to seek and defeat the three Grimmkin who have gathered flames in order to upgrade the Grimmchild.Īfter defeating the three Grimmkin and collecting their flames, Grimm appears when the Knight and the Grimmchild return to his tent and uses the flames to upgrade Grimmchild into a deadly companion. Inside the main tent is Grimm, who greets the Knight and explains that the Grimmkin now travel across Hallownest to collect the "flame in dream". Grimm first appears when the Troupe is summoned to Hallownest by the Knight lighting the Nightmare Lantern in a hidden area in the Howling Cliffs, after which they set up camp in Dirtmouth.
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